Increase XP Earning with Wearable Stacking
Background
Today, stacking wearables (checking in with multiple wearables you own or multiple wearables delegated to you) increases your earnings via the following multipliers: [2, 3, 4, 5] wearables --> [1.2x, 1.4x, 1.6x, 1.8x]. The wearable bonuses also sum (e.g. stacking 2 wearables with 30% bonus earns 1.2*(1 + 2(0.3)) = 1.92x). However, regardless of the number of wearables worn, the NFT owner earns [1, 2, 3] XP for completing [Easy, Medium, Hard] challenges.
Proposal
Instead of [1, 2, 3] XP for completing [Easy, Medium, Hard] challenges, apportion XP as [N, 2N, 3N] XP, where โNโ is the number of wearables stacked.
Rationale
This will further incentivize stacking, which is good for the reasons outlined in the recently passed Proposal #QmNQrnu. This would also make the scenario that someone wishes to burn ICE upgrading but doesnโt have sufficient XP less likely on the margin, resulting in more upgrades (and more ICE burned).
| Voter | Cast Power | Vote & Rationale |
|---|---|---|
0x3779...f8Ab8E | 9M | YES |
0xA170...B83867 | 3.406M | YES |
0x7260...34C81b | 2.946M | YES |
0x7a0C...62F644 | 1.02M | YES |
0xE2be...315BF0 | 328,201 | YES |
VOTE POWER
Proposal Status
- Wed April 27 2022, 10:57 pmVoting Period Starts
- Sun May 01 2022, 05:00 pmEnd Voting Period
Current Results
1-YES
18.039M
2-NO
42,470.769
