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closedEnded 4 years ago ยท Snapshot (Offchain)

Use Secondary Sales Revenue to Burn ICE

By 0x3779...f8Ab8E

Background

ICE emissions have been steadily decreasing and the burned/earned ratio has been improving. These positive changes are due to recently implemented proposals around wearable stacking, leaderboard multipliers, updating Activations to ICE ,and converting Polygon node fees to ICE. In spite of the actions the DG DAO has taken, the daily deficit remains in the 1.5 - 2M ICE range (down from a peak of ~3M ICE).

The introduction of SNG Tournaments will be a major token sink for ICE and will help greatly in reducing this deficit. That said, weโ€™re still a few weeks away from being able to go live with them. In the meantime, we want to be proactive around supporting ICE burn/earn.

Proposal

Weekly, Convert Secondary Sales Revenue to ICE and burn it. Continue this until SNG Tournaments are live and the deficit is < 1M ICE/day.

Rationale

The DG DAO is prioritizing shipping product features that make the game more fun and stabilize the price of ICE while also passing governance proposals that do the same. Like Activations, Polygon Node, and Advertising, in the short-term, it makes sense to direct revenue flows to this area as well.

In the trailing 30 days, ICE Poker NFTs have done ~800E volume on OpenSea resulting in ~39E Revenue to the DAO. We expect secondary sales revenue to burn at least 5% of the ICE emission.

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0
Votes 211
VoterCast PowerVote & Rationale
0x7260...34C81b
3.132M

YES

0x8f09...482255
3M

YES

0xefC7...6900f7
1.997M

YES

0x7a0C...62F644
1.059M

YES

0x1546...eef536
400,117

YES

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VOTE POWER
0
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Proposal Status
  • Mon May 16 2022, 11:18 pmVoting Period Starts
  • Fri May 20 2022, 05:00 pmEnd Voting Period
Current Results

1-YES

11.503M

99.96%

2-NO

5,050.95

0.04%
Quorum 11.509M/10M
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