Update to Challenges
Background
Players earn ICE & XP by completing challenges which are broken into types: Easy, Medium, and Hard. The Hard challenge typically takes the longest and is most luck-based (e.g. โGet a Flushโ). Each player gets one challenge of each type each day and the difficulty of the challenge is the same regardless of the level and count of wearables worn.
For completeness, here is the full list of challenges by Type:
Easy earns 1 XP & 25 ICE:
โ See Flop 20x โ See Turn 15x โ See River 10x
Medium earns 2 XP & 100 ICE
โ Win the Hand 10x โ Get a Pair 15x โ Get Two Pair 7x
Hard earns 3 XP & 200 ICE
โ Get 3oak 3x โ Get a Straight 2x โ Get a Flush โ Get a Full House
Proposal
Replace the Hard Challenges with โWin N Hands,โ and vary the number of hands required by the level of the lowest level wearable worn: [18, 16, 14, 12, 10] hands won for level [1, 2, 3, 4, 5] . Also, to prevent redundancy, remove the โWin 10 Handsโ Medium Challenge.
Rationale
With Assigned Seating live, we can generally move from more luck-based challenges to more skill-based challenges. We also expect this to increase the quality of gameplay overall. Weโve heard complaints that the gameplay is thrown off by the fact that people โchaseโ straights & flushes that they otherwise wouldnโt because the ROI on that play is artificially high (to complete the challenge).
While the 1,250 item metaverse ICE mints are paused and before tournament mode is live, upgrades are by far our biggest ICE sink; reducing the time-based component via challenge difficulty for higher level wearables further incentivizes upgrade.
| Voter | Cast Power | Vote & Rationale |
|---|---|---|
0xA170...B83867 | 3.406M | YES |
0x7260...34C81b | 2.946M | YES |
0xefC7...6900f7 | 1.891M | YES |
0x7a0C...62F644 | 1.02M | YES |
0x1546...eef536 | 400,117 | YES |
VOTE POWER
Proposal Status
- Fri April 29 2022, 11:25 pmVoting Period Starts
- Tue May 03 2022, 05:00 pmEnd Voting Period
Current Results
1-YES
12.42M
2-NO
35,870.691
