Exposing root node for more unique wearable designs
by 0x100eb445c9a826fd85c8d4ec4d5aecda418a7a92 (studiosparkles)
We noticed when skinning wearables that we donโt have access to a joint without transforms such as the root node.
This change will allow Decentraland wearable creators to make geometry that follows the characters world space position without inheriting motion from the characters animation.
This will lead to more innovative and unique wearable designs.
Should we request to expose (add a joint) to the root node of the player rig for creators to have access to a non-transforming node?
- Yes
- No
- Invalid question/options
| Voter | Cast Power | Vote & Rationale |
|---|---|---|
0xA3A4...Eaf15C | 58,100 | Yes |
0x7AaA...D970a0 | 7,181 | Yes |
0x0952...aA4c02 | 6,101 | Yes |
0xf863...493d9d | 4,000 | Yes |
0x0056...6837f8 | 3,203 | Yes |
VOTE POWER
Proposal Status
- Tue December 07 2021, 07:04 amVoting Period Starts
- Tue December 14 2021, 07:04 amEnd Voting Period
Current Results
1-Yes
83,282.864
2-No
1.258
