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closedEnded 3 years ago ยท Snapshot (Offchain)

Long-Term Standard Wearables Production

By 0xBB7B...cB9d69

by 0x41eb5f82af60873b3c14fedb898a1712f5c35366 (theankou)

Should the following $49,500 grant in the In-World Content category be approved?

Abstract

The main idea of this project is to provide monthly standard wearables pack.

Decentraland players, especially newcomers will have more wearable options. This will let them to choose and be more individual from the beggining as well as increasing interest to comeback to metaverse every day, every month

Grant size

49,500 USD

Project duration

6 months

Beneficiary address

0x41eb5F82af60873b3C14fEDB898A1712f5c35366

Email address

theankoudev@gmail.com

Description

Hello, my name is Kristian (aka theankou, 3D Artist) Iโ€™m active Decentraland player and wearable creator since end of 2021 year. And throughout time that iโ€™m enjoying our beloved metaverse i have noted that:

Amount of standard wearables in inventory of each Decentraland player is not changing/increasing throughout time. Most of newcomers looks exactly the same, same shirt, same pants, same hairs, body shapes. Which is veeeeery boring, especially when newcomers comes to big events.

Currently we have this amount of standard wearables:

  • hair (both - 33)
  • upper_body (female - 33, male - 13)
  • lower_body (female- 22, male - 19)
  • shoes (female -19, male - 15)
  • eyewears (female -12, male - 9)
  • earrings (female -11, male - 4
  • tiara (female - 5, male - 2)
  • mask (both- 0)
  • hat (both - 0)
  • helmet (both - 0)
  • top_head (both - 0)
  • skins (both - 0)

Calculating and analyzing this wearables brings me to this conclusion:

  • Most of this wearables are not unisex, which is problem (1)
  • Most of this wearables have very simple color textures which cause them to look very simple, (2)
  • There are 5 categories that doesnโ€™t have any standard wearables at all, (3)
  • No new wearables were added throughout whole year (4)

This four problems brings us to more important issues:

  • lack of individuality (which is very important in the metaverse)
  • lack of interest to standard wearables (do you ever see someone from regular players worn standard wearables or combine them with wearables from marketplace?)
  • lack of motivation to for monthly comeback into metaverse
  • newcomers looks exactly the same
  • maybe if we will deep dive more into analysis we will find more issues

This is the main problems that i want to resolve, and thats why iโ€™ve come to DAO for grant.

Here is list of solutions that i want to provide throughout long-term production (6-12 months):

  • 1 monthly pack of casual wearables with unique style that will include models for all categories listed above, wearables
  • 1 monthly pack of thematical wearables (for example: cyberpunk theme), that will include models for all categories listed above and for each seasonal month (october - halloween, december - xmas, february - valentines, april - easter, pride parade, summer pool party, etc)
  • (monthly) several amount of wearables that will have different body shapes (example: shorts with thick legs, sweater with thick body, thick bodysuit (upper_body + lower_body as upper_body slot) the same with thin or different shaped bodies (apple, pear, rectangle, hourglass, etc body shapes) total: 3 monthly packs (casual, thematical, and additional)

Additionally:

  • update models and textures for all current wearables (except hairs, looks like theyโ€™re good), saving original look and idea, but improving model details and textures to be more HQ
  • adapt all current wearable models to be unisex
  • update of facial_hair models (currently theyโ€™re flat), adding more small details to make them look more HQ
  • dcl wearables (non brand) thats done for free giveaways at MVFW, MVMF, Pride Parade, Art Week , all have different quality and style (and mostly, theyโ€™re very boring) and i want to change this situation. I want to provide more detailed and more HQ wearables with detailed concepts.

This is the current plan for next 6 months, that as i think will increase standard wearables amount, improve their quality, provide more options, increase individuality, brings motivation for people to come back any time.

Roadmap and milestones

April 2023: (month of voting) In the time of voting for grant

  1. updating and adapting current wearable models and textures, making them to be unisex (i will publish update and will wait for feedback in comments)
  2. 2D artist will prepare first concept for monthly packs (casual) and (i will publish update and will wait for feedback in comments)
  3. starting of doing casual wearables for monthly pack, according to concepts provided by 2D artist once everything is good and reques for grant t is accepted, here is the roadmap for next months:

May 2023 (1 month)

  1. 2D artist will prepare three new conepts (casual, thematical, additional) (update on the first week or two)
  2. 3D artist will begin work on 3D models and there will be update at the end of month with all wearables, or time at time once each piece of wearables will be done.
  3. meanwhile 2D artist will prepare concepts for next months to avoid risks of passed deadlines for 3D artist

And this plan will keep going for the next 5 months. I want to notice that people will be able to see concepts and decide if somethings needs to be changed completely or if itโ€™s good to go.

This proposal is summarized due to technical limitations. To view it complete and vote on it, visit the DCL DAO Governance dApp

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Connect Wallet to Add Note
0
Votes 233
VoterCast PowerVote & Rationale
0x3fB3...c7A13B
934,603

no

0x521B...a98692
828,229

no

0xd6eF...9D6eF6
603,740

yes

0x0636...9c4843
572,254

abstain

0x247e...9db418
532,511

abstain

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VOTE POWER
0
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Proposal Status
  • Thu March 30 2023, 07:08 amVoting Period Starts
  • Thu April 13 2023, 07:08 amEnd Voting Period
Current Results

1-abstain

2.128M

40.85%

2-no

1.888M

36.25%

3-yes

1.193M

22.9%
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