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closedEnded 4 years ago · Snapshot (Offchain)

Aging Mechanic

By 0x60c4...9B30FC

Author: diddlypoo Gotchi ID: 15560 Discourse Thread: https://dao.aavegotchi.com/t/introduction-of-an-aging-mechanic-for-brs/2267

This sigprop proposes a small BRS boost to gotchis as they age, to counteract statistical variance between haunts and reward long term engagement.

Problem As new haunts are released, whether or not they include a bug fix that impacts gotchi trait generation, a strong dilution of existing high BRS gotchis occurs. Due to the nature of rarity farming and its rewards, this dilution is exclusively felt by those who invested heavily into older haunts, and who may not have the desire to sell due to emotional attachment, the means to invest more, or the ability to “flip” their way (due to local tax laws) into higher BRS gotchis from the newer haunts. Furthermore, very significant statistical variance can occur in new haunts, making it near impossible to make long term financial decisions, as the variance can render previous haunt gotchis all but obsolete. This leaves far too much entirely up to “luck”.

Solution The Aging Mechanic is a proposal, initially introduced by Tistou on discord, that is designed to address all of the above mentioned issues, as well as create an interesting new dynamic of aavegotchis that can be built upon in the future (age limits for activities, wearables, new appearance qualities, etc). It provides a buffer of approximately 6 months during which older gotchis have a BRS boost over newly summoned gotchis. As newly summoned gotchis age, they quickly begin to catch up to their older counterparts, with everyone maxing out at a 10 BRS boost after approximately 6.5 - 7 years.

In the spirit of using numbers occurring in nature, the formula is modeled after the Fibonacci numbers x 1 million, but replacing the first 0 with a 1 to better fit the use case. Specifically, the first 10 Fibonacci numbers (replacing the first 0) are 1, 1, 1, 2, 3, 5, 8, 13, 21, 34, the sum of which is 89. Following this formula would mean +1 BRS after 1 million blocks, then another +1 BRS after 2 million blocks, another +1 BRS after 3 million blocks, another +1 BRS after 5 million blocks, …, up to a final sum of +10 BRS after 89 million blocks (approx 6.5 years using average block time of 2.3 seconds - the average since May 1st). Full list (cumulative BRS boost -> # of blocks elapsed since birth):

+1 -> 1 million +2 -> 2 million +3 -> 3 million +4 -> 5 million +5 -> 8 million +6 -> 13 million +7 -> 21 million +8 -> 34 million +9 -> 55 million +10 -> 89 million

This solution provides for a quicker boost in the first few epochs of age, and greatly flattens over time to avoid anything too OP and allow more recently summoned gotchis to catch up to their older and wiser brethren. It incentivizes opening and summoning portals as opposed to sitting on them, both boosting the in-game economy as well as the scarcity of those that are still chosen to remain closed. Most of all, it is a fair system that benefits no one haunt over any other, and simply rewards long term engagement, while counteracting the effects of sudden and aggressive dilution like we are currently witnessing.

Please vote on implementing this solution below. Reminder: if there are minor details that you think should be changed, you can vote Yes and make your concerns heard on the forum post linked above. Any edits may be included in the Core prop should this proposal be upgraded.

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0
Votes 1037
VoterCast PowerVote & Rationale
0x60eD...fa1EAB
635,798

Yes, implement this solution.

0xf09D...ECf15e
428,631

Yes, implement this solution.

0x0000...C117cb
350,000

No, do not implement.

0x329c...543eD4
300,824

Yes, implement this solution.

0x417a...be8C48
284,203

Yes, implement this solution.

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Proposal Status
  • Thu September 16 2021, 04:00 amVoting Period Starts
  • Thu October 07 2021, 04:00 amEnd Voting Period
Current Results

1-Yes, implement this solution.

9.569M

87.15%

2-No, do not implement.

1.411M

12.85%
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