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closedEnded 4 years ago · Snapshot (Offchain)

[AGIP36] Utilizing the Channeling Hot Zone

By 0x7E47...b7B9Db

Author: MoonGotchi#1234 GotchiID: 3541 Quorum requirement: 20% (9M) Vote duration: 7 days XP Reward: 20 XP for each Aavegotchi in the voter’s wallet Discourse Thread: https://dao.aavegotchi.com/t/utilizing-the-channeling-hot-zone/4055

There has been a lot of heated discussion about bots, scholars, spillover and more. A lot of it completely misses the point though, at least in my opinion. I went more in-depth on why I don’t believe botting to be the primary problem at the moment in a comment here: https://dao.aavegotchi.com/t/keeping-the-status-quo-of-disabled-spillover-for-a-while/3845/172

So I started playing around with the numbers for spillover radius & rate, but I just couldn’t find a satisfying solution. Reducing them only by a bit would barely have an effect, while reducing them drastically would devalue high level Aaltars. When I went through the blog post on channeling radius it finally clicked though! The mechanic was right there, just not utilized to its full potential (or at all really): The Hot Zone.

cdb60288d7d0c96c4c7a5ec3bb767a4174b44326_2_441x375.jpeg

It became obvious pretty quickly that the Hot Zone wasn’t so hot after all. The name simply implied that statistically speaking, 10% of the spillover would spawn inside of the inner 10% radius, 20% inside of the inner 20%, etc. This results in a slightly higher drop rate closer to the parcel, but in reality it barely makes a difference (only a single digit % of all spillover spawns in the “Hot Zone”). I want to propose allocating a fixed % of the spilled Alchemica based on Aaltar level as outlined in the model below:

8d72bfd571de3af3d94599dfb9f9504b37deab13.png

Combined with a proposed radius of 60 Gotchis (compared to the 64x32 measurements of a Spacious), dropping a larger amount of Alchemica inside of the Hot Zone would suddenly make spillover feel much more like actual spillover instead of a random token drop around the map. Here’s what that would look in-game:

hot zone radius 60.png

Imo this would:

  • Create an interesting mechanic around the concept of spillover (as seen in the OG trailer)
  • Add an incentive for players to pick up their spilled tokens instead of channeling & logging off (and writing off the spillover completely)
  • Reduce the advantage of bots, since picking up spillover becomes less of a grinding & more of a channeling mechanic
  • Overall make the Gotchiverse in its current form more interesting

Lastly, I would like to note one thing. This proposal suggests introducing the Hot Zone mechanic as soon as spillover is resumed. However, the reverse is not the case. This proposal is not a vote to turn spillover back on, I merely believe it to be one piece in the larger puzzle

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0
Votes 1123
VoterCast PowerVote & Rationale
0xDd56...1eAC63
3.484M

Yes, use the proposed model

0x5119...aecA6C
3.278M

Yes, use the proposed model

0xed3B...49AB23
386,256

Yes, use the proposed model

0xD9D5...92D905
304,826

Yes, use the proposed model

0x40CF...65371c
205,917

Yes, use the proposed model

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0
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Proposal Status
  • Wed June 22 2022, 03:03 pmVoting Period Starts
  • Wed June 29 2022, 10:00 amEnd Voting Period
Current Results

1-Yes, use the proposed model

17.102M

97.4%

2-No, don’t change anything

455,644.232

2.6%
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