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closedEnded 3 years ago · Snapshot (Offchain)

[AGIP 89] Forge 2.0 New Schematics, Methodology, and Godlike Sets

By 0x2090...21dD3F

Author: dr.wagmi Gotchi ID: 16635 Discussion: https://dao.aavegotchi.com/t/geodes-and-forge-2-0-new-schematics-and-distribution/6167

Takeaway Points:

  • We propose 14 new schematics designed by the Forge Team
  • MikeyJay’s methodology was used for trait/set selection and should guide any future releases
  • We propose 4 new four-piece godlike sets to give all 16 gotchi types access to such a set
  • New godlikes maximally incorporate “old/classic” wearables

New Schematics The Forge Team has been working diligently on standardizing and improving the process of new content releases. Intermittent wearable releases have been a staple of engagement for our community and comprise the majority of protocol engagement thus far. New content release comes with extensive backend work, however, especially as the Pixelcraft team transitions all assets to 3D in light of the rebranding and Gotchi Guardians. To this end, it’s imperative that trait and set selection be deliberate and equitable to all gotchi types. This will maximize the available wearables per gotchi, satisfy unmet demand, balance rarity farming, and provide a more balanced collection of assets on which 3rd party games can be built.

Here are the proposed new wearables with rarity tier, slot, and specific trait modification:

image

Special Notes for this release:

  • “Best choice” is defined by highest impact on standard deviation impact for slot/rarity for each wearable. In simpler terms, the best choice is the one that fills the most trait gaps.
  • Best choice was chosen for all wearables with a single exception of Godlike Hands: o The Godlike Hands item was the best choice that provided a path to balance four-piece godlike sets which needed NRG-, BRN- specifically.
  • Specific slot selection accounted for unmatched cores from the Forge 1.0 sale

MikeyJay’s methodology is outlined in this intensive 13 page document: https://docs.google.com/document/d/1D9e2FEh5NnYXrPEK28UF7GWpsI1ybOsCY94x1kGCpJs/edit

Specific trait selections by rarity tier and slot are outlined in this spreadsheet: https://docs.google.com/spreadsheets/d/1Y8geMG-uI7yZMn3khWnTzwOLD7_r6kRQawU9kqeMGGg/edit#gid=562462486

The data set can be updated in the future and serve as a community-facing guideline for new wearable releases. This will allow easy and transparent assignment of traits to wearables developed by PC or third parties. It also allows transparent insight into the highest need wearables so that the community could hold high impact design competitions.

Sets and Godlike Sets A major critique of the Forge 1.0 wearable release was the introduction of a 4-piece godlike set and general “power creep” with new content releases. This was the second 4-piece godlike set and only allowed 3 out of 16 gotchi types access to a 4-piece godlike set. A major goal of this release was to provide all gotchi types access to “end game” with a 4-piece godlike set. Another major goal was to incorporate classic wearables and reduce power creep of newly released wearables as much as possible. To meet this goal, we propose the introduction of 4 new four-piece godlike sets composed of new and classic wearables.

Here are the proposed 4 new four-piece Godlike Sets:

image

Attached here is the spreadsheet that outlines the number of sets accessible to each of the 16 gotchi types: https://docs.google.com/spreadsheets/d/1VigrwRsUfTSl5sKMYD_Sy7dBDhpNCSu91hTK4mVA-VU/edit#gid=1816507981

Regarding four-piece godlike sets, this snippet outlines current state and each type of gotchi afforded a new four-piece godlike set with each addition. For example, the addition of an NRG-,BRN+ godlike set allows 4 more gotchi types access to a four-piece godlike set. The four new sets address all 16 gotchi types:

image

This release maximally fills gaps in the wearable market and provides all gotchi types access to a four-piece godlike set. It also provides a transparent path forward for new content which can be used by all parties building on the protocol. We are very excited about the art and can’t wait to share more with the community if this and the corresponding distribution proposal are accepted. The Forge Team

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Votes 1403
VoterCast PowerVote & Rationale
0xDd56...1eAC63
2.849M

98% for Yes. Accept new wearables/sets., 2% for No. Do not accept.

0x5119...aecA6C
1.147M

98% for Yes. Accept new wearables/sets., 2% for No. Do not accept.

0x8f65...0e5Eec
389,917

100% for Yes. Accept new wearables/sets.

0x06b4...c03D99
358,726

100% for No. Do not accept.

0x2e21...CaED32
222,285

100% for No. Do not accept.

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Proposal Status
  • Wed July 26 2023, 05:46 pmVoting Period Starts
  • Wed August 02 2023, 05:00 pmEnd Voting Period
Current Results

1-Yes. Accept new wearables/sets.

9.716M

78.36%

2-No. Do not accept.

2.683M

21.64%
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