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closedEnded 4 years ago · Snapshot (Offchain)

[SigProp] Gotchiverse PAaTCH 0.1b — Replenish Boosts After Great Battles

By 0x027F...02660c

Author: Jesse | gldnXross#6482 GotchiID: 8497 Discourse Thread: https://dao.aavegotchi.com/t/gotchiverse-paatch-v0-1-thread/2791

Although our original intention was to make boosts one-time only, it is clear that many in the community interpreted the GEO paper to mean that boosts would be replenished.

This patch would allow boosts to also replenish together with the parcel itself after each Great Battle.

BLOG POST: https://aavegotchi.medium.com/vote-now-aavegotchidao-end-of-the-year-xp-extravaganza-ce8f9dddfaec

However, unlike parcels, the replenish rate would be a fixed amount that is the same per round. For example, a parcel with a “5” FUD boost would receive 5 servings of FUD per boost round.

Failing to implement boost replenishment alongside Patch 0.1a’s boosted tokenomics would result in a dramatically nerfed use case for surface level boosts, which is contrary to our world and auction map designs.

Like parcel replenishments, topping up boosts after each Great Battle does not take away from the original emissions intentions.

Option 1: Yes, implement Patch 0.1b Option 2: No, do not implement Patch 0.1b

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0
Votes 2145
VoterCast PowerVote & Rationale
0xE91c...93d349
425,255

No, do not implement Patch 0.1b

0x417a...be8C48
326,450

Yes, implement Patch 0.1b

0xf09D...ECf15e
315,426

Yes, implement Patch 0.1b

0x2F82...461DE0
297,469

Yes, implement Patch 0.1b

0x20eC...75A5d2
280,214

Yes, implement Patch 0.1b

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Proposal Status
  • Thu December 09 2021, 04:00 pmVoting Period Starts
  • Thu December 16 2021, 04:00 pmEnd Voting Period
Current Results

1-Yes, implement Patch 0.1b

10.364M

81.4%

2-No, do not implement Patch 0.1b

2.368M

18.6%
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