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closedEnded 2 years ago · Snapshot (Offchain)

Unity Defense of Aave

By 0xDe34...0e063C

Author: Flamevipers (7885) Quorum requirement: 20% (9M) Vote duration: 14 days Link to Discord thread: https://discord.com/channels/732491344970383370/1247290257557164143/1247290257557164143 The Litepaper: https://docs.google.com/document/d/1Ss0MByss0d3MPpR-_qLB9f72xqaDxQbZuH3VfIXf4AU/edit#heading=h.g5grhr4m2oib The Roadmap: https://docs.google.com/document/d/1tmO70aEg77yQS2OX6qiXb14IJS-hiCFakKuEZ69Bl8Q/edit#heading=h.a9n3ojoigkgg

What is Defense of Aave (DOA)? A survival defense shooter game that combines elements of: incremental, tower defense and match-3 tiles puzzle shooter elements. The game is developed using Unity and features a 2D top-down perspective.

Investment Highlights: 1. Six Games in One: This project includes six hybridized elements combined into a single game. The sequel will separate and polish these elements into distinct games. **2. Supporting Aavegotchi Land Owners: ** The project focuses on raising the value of Aavegotchi land parcels and decorations, providing gameplay usecase for landowners. 3. New Tournament Reward System: An asset-based reward system without affecting gameplay. 4. Original Aavegotchi Member: The lead director for being an Aavegotchi member will utilize a portion of his own funds to be reinvested into Aavegotchi assets, supporting the ecosystem and community. 5. 2D Graphics SDK: The game features squid-themed Lickquidators and ghost Aavegotchis. This 2D Graphics SDK will be utilized for future game development and future gamejams. 6. Extensive Music Library: The game will feature 100 vocal songs and 100 instrumental songs, offering a total of 200 songs for its 100+ levels. 7. Android touchscreen support 8. Epic Games market release. Itch.io release and possible Steam release 9. Tetrisgotchi game bonus.

Web3 ownership detailed // Monetization: First iteration; In order to compete for rewards newcomers must buy aavegotchi assets. I’m separating the tournament rewards based on how many assets a player owns.

1000 GHST prize reward requirements; 1 Gotchi, 3 humble parcels, 1 installations/decorations, 1 tile.

3000 GHST prize reward requirements; 2 Gotchis, 3 humble parcels, 3 reasonable parcels, common 5 installations/decorations, 5 tiles.

6000 GHST prize reward requirements; 3 Gotchis, 3 humbles parcels, 3 reasonable parcels, 2 spacious parcels, 10 installations/decorations, 10 tiles.
Any installations/decorations & tiles work, they can all be common.

PLUS a tiny $500 tournament for web2 players which requires no asset holding.

FAKE NFT release which will act as a key to get past the first requirements. Premium NFT with 15 editions meant for the community. (They unlock all 3 ranks of tournaments)

I will utilize land parcels near landmarks and 28Kek Spacious Parcels to give knowledge+experience bonuses such as unlocking a boss practice mode early on. As well as give 28Kek Spacious Parcel owners availability to the final game 1 week before the tournament begins for a whole 7 days of practicing. This indirectly impacts the game without affecting the gameplay.

Arcade tokens monetization You will only get extra lives/resets if you pay alchemica. I will utilize alchemica instead of GHST to create alchemica sinks and further help landowners.

Funding Request $9,000 USDC to Flamevipers for game design, game testing, extra coding, project management, producer and lead director. $18,500 USDC for main & extra programmers for Unity game code, web3 implementation, website, server costs, leaderboard security, anti DDOsing, Unity animation implementation, game testing and other extra work. $14,000 USDC for graphics & animations and audio work. $5,000 for marketing the game to Web3 investors $1,000 for marketing the game to Web2 investors. We are seeking a total grant request of $47,500 USDC.

Funding disbursement 50% of funds upon core proposal passing $23,750 USDC sent to address 0xDe34393312C0C1e97e404d18A04580E9610e063C

Public beta release (Saturday) $11,875 USDC sent to address 0xDe34393312C0C1e97e404d18A04580E9610e063C

1 month before tournament (Saturday) $11,875 USDC sent to address 0xDe34393312C0C1e97e404d18A04580E9610e063C

Approximate completion date: 6 months Possibility to finish earlier; yes

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What is Defense of Aave, DOA?

Defense of Aave [DOA] Is an incremental defense survivor shooter type game that focuses on the player defending The Citaadel from the onslaught of Lickquidators.

You will play as 3 characters, each one with its own purpose. Mastering those 3 is the secret to achieving a high score. Gotchi 1 - The combat gotchi. He wields all your weapons and is the bread and butter of dealing with the Lickquidators. With a variety of weapons and upgrades to increase your damage he fends off the enemies. Gotchi 2 - The Income gotchi. His purpose is to collect the fallen Ethereum from the Lickquidators. With upgrades that will allow him to strive away from this support role and give the player more offensive options to play with. Gotchi 3 - The Support gotchi. Sometimes you need a way to freeze and slow the enemy, not just damage. With upgrades revolving around freeze duration and slow amount.

Outside of the 3 playable characters you will have NPCs’ helping you out. Citizens, they act as mini-combat gotchis, throwing fireballs from inside the Citaadel. Warrior Gotchis - Their purpose is to stop the Lickquidators in their tracks, stopping their movement once they get too close to the walls, fighting to the bitter end. The shopkeeper is here to give you helpful tips and fun facts, morale is an important thing, as is his shop full of upgrades. In Defense of Aave - Arcade your objective is to achieve as high of a highscore as possible. Outside of just getting to the highest level possible, you can control the difficulty by spending your Ethereum to increase the amount of enemies that spawn every night. This fine balance of how many enemies you can handle should allow you come up with plenty of strategies to achieve the highest of scores! While the amount of enemies doesn’t increase naturally each level, their difficulty does. Having increasingly more health, and more Elite enemies replacing normal ones. So time is of the essence.

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Investment Highlights: 1. Six Games in One 2. Supporting Aavegotchi Land Owners 3. New Tournament Reward System 4. Original Aavegotchi Member 5. 2D Graphics SDK 6. Extensive Music Library 7. Android touchscreen support 8. Epic Games market release. Itch.io release and possible Steam release 9. Tetrisgotchi game bonus.

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0
Votes 396
VoterCast PowerVote & Rationale
0x06b4...c03D99
385,168

100% for No

0xa532...461035
281,305

100% for Yes

0x10B9...de229b
271,054

100% for No

0xB3e2...47ee53
238,702

50% for Yes, 50% for No

0x2e21...CaED32
208,598

50% for Yes, 50% for No

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Proposal Status
  • Mon July 29 2024, 02:13 pmVoting Period Starts
  • Sat August 10 2024, 08:59 pmEnd Voting Period
Current Results

1-No

4.661M

59.63%

2-Yes

3.155M

40.37%
Quorum 7.815M/9M
86.8%
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