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closedEnded 4 years ago · Snapshot (Offchain)

[AGIP18] Gotchiverse Patch v0.1

By 0x027F...02660c

Author: Jesse | gldnXross#6482 GotchiID: 8497 Quorum requirement: 20% (9M) Vote duration: 7 days XP Reward: 20 XP for each Aavegotchi in the voter’s wallet Discourse Thread: https://dao.aavegotchi.com/t/gotchiverse-paatch-v0-1-thread/2791 Blog post: https://aavegotchi.medium.com/vote-now-aavegotchidao-end-of-the-year-xp-extravaganza-ce8f9dddfaec

Patch v0.1

Although the Gotchiverse is not yet live, we have identified a few areas that we believe should be adjusted before the game is released, and would like to bring these items to the community’s attention for discussion and a decision on whether or not to enact.

To ensure no single proposed change can revert the entire batch, we originally created six separate snapshot SigProp Proposals. This CoreProp combines the successful SigProps into the first Gotchiverse Patch v0.1!

More details can be found in the Medium Post: https://aavegotchi.medium.com/vote-now-aavegotchidao-end-of-the-year-xp-extravaganza-ce8f9dddfaec

Patch 0.1a

As we were finalizing key details such as build costs and harvesting rates for the upcoming Whitepaper, we discovered that one of our key assumptions had undervalued the amount of Alchemica in each parcel relative to total supply. The patch will increase the amount of Alchemica under each parcel to match our initial Alchemica tokens’ supplies, allocations, and emissions rates.

The SigProp for Patch 0.1a passed with the following numbers: Yes: 13.14M GHST No: 41.85k GHST

Patch 0.1b

Although our original intention was to make boosts one-time only, it is clear that many in the community interpreted the GEO paper to mean that boosts would be replenished. This patch allows boosts to also replenish together with the parcel itself after each Great Battle.

However, unlike parcels, the replenish rate is a fixed amount that is the same per round. For example, a parcel with a “5” FUD boost receives 5 servings of FUD per boost round.

The SigProp for Patch 0.1b also passed pretty convincingly: Yes: 10.36M GHST No: 2.37M GHST

Patch 0.1c

Even with Patch 0.1b passed, boosts will still be undervalued compared to the value the market has assigned to them, relative to a similar parcel with no boosts. Patch 0.1c proposed increasing boosts by 5x to bring the value of a boost closer to what the market is currently valuing it at.

The SigProp for Patch 0.1c did not pass and WILL NOT BE INCLUDED in Patch v0.1: Yes: 5.85M GHST No: 8.04M GHST

Future SigProps may be created to address this issue separately.

Patch 0.1d

The Gotchiverse Litepaper mentions that Kinship will be exchanged for a serving of Alchemica, essentially “burning” kinship. We certainly want to maintain the idea of a “kinship boost” for channeling but after thinking more deeply, we now believe there is a better way to achieve this.

An “achievements” approach does not require depleting an Aavegotchi’s kinship. Instead, high kinship Aavegotchis will channel Alchemica at a slightly higher rate, depending on their achievement level.

The SigProp for Patch 0.1d also passed: Yes: 12.64M GHST No: 431.93k GHST

Patch 0.1e & 0.1f

Districts did not exist as a Citaadel concept when the Litepaper was first published. That said, we have always envisioned an area or areas for Pixelcraft to develop in-depth experiences that add value to the overall game. Likewise, one of our earliest ideas, (predating the Citaadel itself!) was to reserve a town square for real time DAO voting. The idea of having a gamified governance experience was one of the very earliest ideas seeding Aavegotchi’s need for its own virtual world.

Patch 0.1e & 0.1f proposed allocating 1000 parcels each to Pixelcraft and the AavegotchiDAO in D27/D30. Both Patches passed convincingly:

Yes: 11.94M GHST / 12.14M GHST No: 615.78k GHST / 734.92k GHST

Conclusion

And that’s it for the first Gotchiverse Patch! Now it is up to you, the AavegotchiDAO, to decide if Patch v0.1 should be implemented or not.

Option 1: Yes, implement Patch v0.1 Option 2: No, do not implement Patch v0.1

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0
Votes 2765
VoterCast PowerVote & Rationale
0x417a...be8C48
348,884

Yes, implement Patch v0.1

0x043f...CF742E
311,658

Yes, implement Patch v0.1

0x60eD...fa1EAB
302,906

Yes, implement Patch v0.1

0x2F82...461DE0
297,469

Yes, implement Patch v0.1

0xf09D...ECf15e
295,012

Yes, implement Patch v0.1

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Proposal Status
  • Tue January 04 2022, 04:00 pmVoting Period Starts
  • Tue January 11 2022, 04:00 pmEnd Voting Period
Current Results

1-Yes, implement Patch v0.1

13.533M

99.99%

2-No, do not implement Patch v0.1

1,832.978

0.01%
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